local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
main_id = 70803
L0_1 = {}
L1_1 = 7080301
L2_1 = 7080302
L0_1[1] = L1_1
L0_1[2] = L2_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7080301"] = L1_1
L1_1 = {}
L0_1["7080302"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7080301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1409
L3_1.alias = "Npc1409"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7080302_N1409"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1668
L4_1.alias = "Npc1668"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7080302_N1668"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1674
L5_1.alias = "Npc1674"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q7080302_N1674"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1577
L6_1.alias = "Npc1577"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q7080302_N1577"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["7080302"] = L1_1
quest_data = L0_1
